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Ultimate Quests

quest_defend_zone.json

$profile:UltimateQuests/Quests/quest_defend_zone.json

Spieler verteidigt eine Zone gegen mehrere Wellen.

Beispiel-Config

Passe Werte, Classnames und Positionen an deinen Server an.

{  // Ultimate Quests objective type 10 example.  // Documentation file only: remove all // comments before using this as JSON.  "ConfigVersion": 1, // Quest file format version used by Ultimate Quests.  "ID": 110, // Unique numeric quest ID.  "QuestID": "110", // String version of the same quest ID.  "Category": "Objective Guide", // Category shown in the quest UI.  "Title": "Defend Zone Example", // Quest title shown in the quest list.  "Description": "Spieler verteidigt eine Zone gegen mehrere Wellen.", // General quest description.  "StartText": "Start this objective example.", // Text shown when accepting the quest.  "CompletionText": "The objective is complete.", // Text shown when the quest is ready to turn in.  "Repeatable": 0, // 0 = complete once, 1 = repeatable.  "AutoStart": 0, // 0 = player must accept the quest manually.  "CanAbandon": 1, // 1 = player may abandon this quest.  "TimeLimitSeconds": 0, // 0 = no quest-level time limit.  "CooldownSeconds": 0, // Repeat cooldown in seconds.  "RandomRewards": 0, // 0 = give all rewards, 1 = choose random rewards.  "RandomRewardCount": 1, // Number of random rewards when RandomRewards is 1.  "AllowDuplicateRandomRewards": 0, // 0 = random rewards cannot duplicate.  "TurnInID": 1, // Main quest giver ID where this quest can be completed.  "TurnInIDs": [1], // All quest giver IDs that can complete this quest.  "PreviousQuestID": 0, // 0 = no prerequisite quest.  "NextQuestID": 0, // 0 = no automatic next quest.  "SequentialObjectives": 0, // 0 = objectives can progress in any order.  "QuestGiverIDs": [1], // Quest giver IDs that offer this quest.  "Objectives": [    {      "Type": 10, // Objective type 10.      "Title": "Defend the zone", // Objective title shown in task UI.      "Description": "Clear three waves of infected.", // Objective instruction shown to the player.      "Position": "5000 10 5000", // Defend event center.      "Radius": 45.0, // Objective area radius.      "ActivationRadius": 50.0, // Event starts inside this distance.      "SpawnRadius": 25.0, // Wave spawn radius.      "WaveCount": 3, // Number of waves.      "ZombiesPerWave": 5, // Infected per wave.      "WaveDelaySeconds": 20, // Delay between waves.      "WaveZombieClasses": ["ZmbM_CitizenASkinny_Brown", "ZmbF_CitizenANormal_Blue"], // Wave classes.      "RequiredWeapons": [], // Empty = any weapon counts.      "RequireHeadshot": 0, // 1 = only headshots count.      "ShowMarker": 1 // 1 = show defend marker.    }  ],  "Rewards": [    {      "ClassName": "Morphine", // Vanilla DayZ reward item.      "Quantity": 1, // Number of reward items to give.      "Health01": -1.0, // -1.0 = default item health.      "Attachments": [] // Optional attachments for this reward.    }  ]}