Ultimate Quests
quest_fishing.json
$profile:UltimateQuests/Quests/quest_fishing.json
Spieler muss einen passenden Fisch fangen oder im Inventar haben.
Beispiel-Config
Passe Werte, Classnames und Positionen an deinen Server an.
{ // Ultimate Quests objective type 13 example. // Documentation file only: remove all // comments before using this as JSON. "ConfigVersion": 1, // Quest file format version used by Ultimate Quests. "ID": 113, // Unique numeric quest ID. "QuestID": "113", // String version of the same quest ID. "Category": "Objective Guide", // Category shown in the quest UI. "Title": "Fishing Example", // Quest title shown in the quest list. "Description": "Spieler muss einen passenden Fisch fangen oder im Inventar haben.", // General quest description. "StartText": "Start this objective example.", // Text shown when accepting the quest. "CompletionText": "The objective is complete.", // Text shown when the quest is ready to turn in. "Repeatable": 0, // 0 = complete once, 1 = repeatable. "AutoStart": 0, // 0 = player must accept the quest manually. "CanAbandon": 1, // 1 = player may abandon this quest. "TimeLimitSeconds": 0, // 0 = no quest-level time limit. "CooldownSeconds": 0, // Repeat cooldown in seconds. "RandomRewards": 0, // 0 = give all rewards, 1 = choose random rewards. "RandomRewardCount": 1, // Number of random rewards when RandomRewards is 1. "AllowDuplicateRandomRewards": 0, // 0 = random rewards cannot duplicate. "TurnInID": 1, // Main quest giver ID where this quest can be completed. "TurnInIDs": [1], // All quest giver IDs that can complete this quest. "PreviousQuestID": 0, // 0 = no prerequisite quest. "NextQuestID": 0, // 0 = no automatic next quest. "SequentialObjectives": 0, // 0 = objectives can progress in any order. "QuestGiverIDs": [1], // Quest giver IDs that offer this quest. "Objectives": [ { "Type": 13, // Objective type 13. "Title": "Bring a fish", // Objective title shown in task UI. "Description": "Have one listed fish item in your inventory.", // Objective instruction shown to the player. "RequiredItems": ["Carp", "Mackerel"], // Fish item classes that count. "RequiredCount": 1 // Required fish amount. } ], "Rewards": [ { "ClassName": "BoneKnife", // Vanilla DayZ reward item. "Quantity": 1, // Number of reward items to give. "Health01": -1.0, // -1.0 = default item health. "Attachments": [] // Optional attachments for this reward. } ]}