Ultimate Trader
traderobjects.json
$profile:UltimateTrader/traderobjects.json
Trader-NPCs, Vending-Objekte, Positionen, Orientierung, Attachments und Vehicle-Spawns.
Beispiel-Config
Passe Werte, Classnames und Positionen an deinen Server an.
{ "Objects": [ // All trader interaction objects. { "Id": "Weapon Trader", // Must match trader config Id/name. "ClassName": "SurvivorM_Mirek", // NPC classname. "Position": [3689.5, 402.02, 6005.95], // Position: X, Y, Z. "Orientation": [90.0, 0.0, 0.0], // Rotation: yaw, pitch, roll. "Attachments": [ // Items attached on spawn. "M65Jacket_Black", // Jacket. "CargoPants_Black", // Pants. "MilitaryBoots_Black", // Boots. "TacticalGloves_Black", // Gloves. "AKM" // Weapon, if supported. ] }, { "Id": "Food and Drinks", // Must match trader config Id/name. "ClassName": "UT_Vending_Food", // Vending classname. "Position": [3700.0, 402.02, 6015.0], // Position: X, Y, Z. "Orientation": [180.0, 0.0, 0.0], // Rotation: yaw, pitch, roll. "Attachments": [] // Usually empty for vending. }, { "Id": "Vehicle Trader", // Must match trader config Id/name. "ClassName": "UT_Vending_Vehicles", // Vehicle vending classname. "Position": [3720.0, 402.02, 6030.0], // Object position. "Orientation": [45.0, 0.0, 0.0], // Object rotation. "Attachments": [], // No attachments needed. "VehicleSpawnPosition": [3730.0, 402.02, 6040.0], // Bought vehicle spawn. "VehicleSpawnOrientation": [90.0, 0.0, 0.0], // Spawn rotation. "VehicleSpawnRadius": 8.0 // Spawn/sell area radius. } ]}